There are two main settings for XBOX One that you need to configure to make sure you don’t time out. First, is the IDLE Options which is a relatively new setting Microsoft introduced in the last few updates, this needs to be UNCHECKED. You can leave the dim timer alone and just uncheck that setting. Makes sure that it is unset. It can be found under your Xbox Settings -> Preferences – Idle Options
The second option you will want to change is your Power Options to make sure your XBOX doesn’t turn off while you afk’ing. This is by default 6 hours I believe, change to this to Do not turn off automatically, so that your XB1 doesn’t turn off until you switch it off.
Sometimes you may want to set this to 3 hours if you only just have a bunker, so when your supplies are depleted, you may not want your xbox on wasting power, or if you want to go to sleep, set it so it turns off after 2-3 hours so it can produce and use 1 bar full of supplies.
A trick I use is to wait until all my supplies have been delivered to my bunker, then wait 1-3 minutes for my supplies to drop down a sliver, then buy supplies for $15K. At this point, you want to set your spawn point to your apartment, then change sessions, then start the Blow Up mission. Watch your TV for 2 hours or 2 hours 10 minutes, as it takes 9 minutes for your supplies to be delivered. Sometimes you will come out of your contact mission and your supplies have not been delivered, so you need to wait, so coming out of the mission a little early will prevent your bunker to stop producing.
What I also like to do is sit in a contact mission like Blow Up for 2 hours, then after 2 hours, I will complete the mission earning $18K. The money alone from this mission will pay for your $15K worth of supplies you purchased prior to going into the mission.
Watch my video I created with the steps above
GTA Online NightClub Money Make Tips
Welcome to Rockstar’s latest DLC for GTA Online After Hours. I am going to talk about if it is worth owning a nightclub, what you can do with it and how you can make money. I have included various tidbits I found and will talk about the various things I learned and enjoy from this update. I have also included some basic videos I created, as well as a video on buying a Nightclub from Scratch, as well as two videos on two solo, sells showing how easy it is if you know how to get a solo public session.
This is the 2nd best way to make money in the game completely passively outside of the well renown Bunker which I still consider the best passive income in the game.
The Nightclub business is very confusing when we talk about the Nightclub Business and the MC Business. Let me try to explain. In order for you to produce a product in your Nightclub, you need to own businesses. That is the ONLY relationship, that just need to exist. Basically, Rockstar is forcing people to own businesses to run the Nightclub Business or Rockstar makes the assumption everyone owns most things in the game and needed to tie it in. I think it is a bit of both, R* is forcing you to spend more money to make money in the nightclub, a bit of a scam if you ask me, but hey nothing new from R*.
So for the most efficient nightclub business, you need to own the following businesses Cargo (Hangar or Crates or both), Bunker, Cash, Meth and Coke. If you own Weed and Forfeiting, that’s ok but you won’t need them but you could use them if you wanted. With the 5 businesses you will own, you assign a technician to each one to produce a product for your nightclub. There is absolutely no connection between the MC Business and your Nightclub Business. What that means if you want to run your MC Businesses, you need to continue as you have been doing the past, go upgrade it, go supply it, go sell it. It is NOT done thru the nightclub.
When the nightclub begins producing a product, it is a completely separate product than the MC Businesses. Say you have the Coke business, the NightClub will begin producing a Coke Product but so will your Coke MC Businesses. When you want to sell, you need to sell twice, once for the Nightclub and once for your MC Business. This does also mean you need upgrades for both businesses.
You can also choose not to run your MC Business like me, I leave it empty with no product, no supplies and it is NOT upgraded. Yes, that is correct, you do NOT need your Coke business to be upgraded to run the nightclub business. It just needs to exist and you just need to do the first setup mission. Once you completed the setup, sell or destroy any product to avoid it getting raided or any problems. If it gets raided, it causes your Nightclub to stop producing, so to avoid any possible issue, just keep it empty.
So in its basic form, the NC is another property which you can acquire from around $1m-$2m depending on the location (See video on locations below). It has two businesses, a small NightClub business which can earn you some small amount of money without owning any other businesses (up to $70K if your popularity is 100%), it has a 40 car garage, which allows you to park 40 additional cars, a TerrorByte Garage (you have to purchase separately), a Pounder Garage (separate purchase) and a van which you get free with the NightClub to help you deliver goods.
This is really an endgame business, in order to get the most benefit out of this business and more importantly the most profit, you should own all the other businesses, Hangar, Crates, Bunker and 3-5 MC Businesses (You really only need 3 MC businesses for max profit if you sell every 20 hours (IRL Hours, NOT game hours)). The best MC Businesses are Cash, Coke and Meth. If you own Weed and Counterfeit, that is ok, but you likely won’t be using them. If you want to sell only when you full, then the Weed and Counterfeit business can be beneficial but you going to make less money than when you sell every 20 hours (IRL Hours, NOT game hours). It takes a crazy amount of time to produce, twice that of the bunker but you don’t need to supply it, so maybe that’s R*’s way of making it worthwhile.
In order for the NightClub to produce a product, these businesses must be already established and exist. However, if you don’t own them, you can buy them but don’t upgrade them (waste of money), they do NOT need to be upgraded unless you plan to run them. Just do the first setup mission and sell the little product they have just to avoid the risk of them getting raided. You don’t want them raided because this will prevent the NightClub from producing and causing you all sorts of issues. So either sell the product or destroy it but leave no supplies or product in your MC Businesses unless you actively running them.
The NightClub offers some new content, some client missions if you buy the TerrorByte, so in itself is worth it, but you might want to hold off if you low on cash. A fully upgraded Nightclub will set you back between $8-$10 Million in-game dollars, depending on which NC you purchase and which upgrades. Now you can make that back in a relatively short period if you already own and have established businesses.
First of all, do NOT buy the Mule for a delivery vehicle, once you buy it you cannot get rid of it and it is slow to deliver in and you may be forced to use it to deliver which would be painful. The Pounder is also slow, but it can deliver large shipments so you need it anyway and you get a van with your Night Club which you can upgrade. Only put Armour 3 on it as the grate in the front is completely useless on the van and will slow you down. Also, avoid putting the missiles on top of the Pounder as I read it can get stuck under bridges and cause you to fail the sell mission. I put the grenade launcher on but looks like I need a second person to operate it so you might not want to bother. Just today the grenade launcher which is low got stuck on a bridge, the missile launcher is much higher, I would of probably had to find another route today which would of been annoying.
You have the option to buy additional storage, 5 floors will cost you around $1.7M, but it is worth it in my opinion. Each floor can hold 72 crates for a total of 360 crates. You don’t need to buy it up front and you can upgrade later if you choose, but at some point, you going to want max storage if you going to get the maximum benefits of the nightclub. Yes, it is expensive, but remember you will get your money back if you run your business properly. If you don’t have all your other business established, then don’t get the storage.
The nightclub also comes with garage space, you can buy up to 4 floors, each holding 10 cars on each floor. People have already figured out how to duplicate cars in the NightClub, so if you into that scene, you might want to consider getting all the garage space. 4 Floors of storage aren’t too expensive, it is about an extra $450K. Just getting extra garage space alone is worth buying the nightclub in my opinion, I already filled it up.
I always buy the security upgrade and it isn’t that expensive for the NightClub but if you don’t have the cash to buy it you can upgrade it later, it will prevent raids. Since the NightClub takes a long time to produce a product, either 20 hours or 66 hours for the maximum of product, you would be wise to buy the security. It also adds free ammo around the nightclub as well as other security upgrades like Gun Locker in your Office and the Security Bars in your garages, making it look secure. Lastly, it adds security cameras to your desks in your nightclub office as well as on the computer in the basement business. Nightclubs can get raided every 4 hours with 20%+ product without the security upgrade or every 8 hours with 40%+ product with it, so be aware.
Credit DarkBee2Bee (See sources section)
The Heavy Revolver is available in the Nightclub Office, opposite the bed. The warehouses also have free weapons spawning in the computer rooms on each basement floor (The room where Johan is). You will need the security upgrade
The weapons per basement level are as follows:
Cargo – 50 units, 1 unit $10,000 per 70min = 58hrs for $500,000
Sporting goods – 100 units,, 1 unit $5,000 per 40min = 66hrs for $500,000
South American Imports, 20 units, 1 unit $20,000 per 120min = 20hrs for $200,000
Pharmaceutical Research – 20 units, 1 unit $8,500 per 60min = 20hrs for $170,000
Organic Produce – 80 units, 1 unit $1,500 per 20min = 26hrs for $120,000
Cash Creation – 40 units, 1 unit $3,500 per 30min = 20hrs for $140,000
Printing & Copying – 60 units, 1 unit $1,000 per 15min = 15hrs for $60,000
You can do 5 @ a time, but as the longest is 66hrs for Sport Goods, this will be the overall wait time if you wanted a full club house values at $1,690,000.
Keep in mind this is 100% passive, no resupplies or costs are required. To my knowledge club popularity does not affect production, just the 48min safe payment.
Tony takes a 10% cut on sales.
Printing & Copying (source: Forged documents) – accrue time: 15 hours, value: $60,000 | $4,000/hour
Organic Produce (source: Weed) – accrue time: 26.66 hours, value: $120,000 | $4,500/hour
Cash Creation (source: Cash) – accrue time 20 hours, value: $140,000 | $7,000/hour
Sporting Goods (source: Bunker) – accrue time: 66.66 hours, value: $500,000 | $7,500/hour
Pharmaceutical Research (source: Meth) – accrue time 20 hours, value: $170,000 | $8,500/hour
Cargo and Shipments (source: Hangar/Warehouse?) – accrue time: 58.33 hours, value: $500,000 | $8,570/hour
South American Imports (source: Coke) – accrue time 40 hours, value: $400,000 | $10,000/hour
You should use 5 technicians in the 5 most profitable areas, you “should” sell every 20 hours (maximum storage reached via Cash and Meth), which will net you $831,400 before fees.
Each Business requires a technician to run it, technicians are somewhat expensive, almost about $1m for all 5. Only hire the number of technicians for the number of businesses you have. So if you only have 1 business, hire 1 tech, if you have 5 businesses, hire 5. If you want to maximize your Nightclub, you need 5 businesses and 5 techs. You also want to make sure each tech is active on a business, make sure they have checkmarks and 1 of them will have a little man icon next to his name. Make sure they do not have an exclamation mark next to their name like below. An exclamation means the tech has not be assigned or the business has completed producing and is ready to sell. The man icon means that tech is active on your screen, so if you click on a business, you can reassign that tech with a man to another business, if you click on the various tech’s, you will notice the man icon moves. It will also tell you which business which tech is assigned to which is useful if you trying to reassign a specific business tech to somewhere else.
If you have 7 businesses, you need to reassign tech’s once another business has completed their product. As before you should be selling every 20 hours or whenever your Meth, Coke and Cash have finished producing. Don’t want for Cargo and your Sporting goods to finish, sell when your 3 MC Businesses have completed and sell ALL products, so you only do a single mission instead of 5 or multiple missions. The lock icon means the business has not been set up or you do not own that business. If you buy a new MC business or any business, you must first do the first setup mission.
Credit Liam2349 (See Sources Section)
This section assumes you have the staff upgrade. Nothing else matters for popularity.
You lose 5% popularity per day (48 minutes in real life).
Switching DJs gets you 1% popularity per $1k that you spend. So switching the first time for $100k gets you 100% popularity. Switching again for $10k gets you 10% popularity. You can use this to “buy supplies” aka booking a DJ rather than “stealing” them aka running a promotion.
Running a promotion gets you
5% 10% popularity (thanks to MarshallMelon for correcting me on this, after which I re-tested). In my opinion, this is a bad use of time. Not only are the missions very boring, but you could do some other work instead and make more money. This pretty much follows the rule that buying supplies is better.
|% Popularity||Earnings Per Day ($)|
|Book at %||Earnings ($)||Profit ($)||Profit/day ($/day)|
You should subtract your daily fees from the profit/day. I didn’t include them because you may not have your club fully upgraded, but if you do my fees are $2000/per day.
The nightclub doesn’t make you much money; but if you just want your club to remain popular without having to run promotions, you’re in luck.
From the above table, we can see that the most optimal point to book a new DJ is at 90% popularity so that you continue to profit $5k/day. If you are not concerned with the profit, and just want to keep your club popular without making a loss, then book 8 new DJs in a row when you reach 20% popularity. Note that the safe will have overflown by this point (max capacity $70k), so you must have collected the money before the overflow point (by 50% popularity). If you don’t go to your club very often, then 50% may be the optimal point for you to book new DJs, since you can collect your money at the same time.
Switching DJ’s to increase your popularity
One of the annoying things is when switching DJ’s in your Nightclub Office to increase your Nightclub popularity, is that it puts you on the dance floor, which means you have to walk slowly all the way back to your office to switch to the next DJ.
Protip: Switch DJ’s in your basement business instead or on Basement Level 2, it allows you to quickly switch DJ’s in seconds making the task much less tedious, you are NOT put on the dance floor.
So is the NightClub worth owning? In my opinion yes is. In it’s most basic form, it can make a bit of money from the NightClub if you just run the NightClub Business and keep up its popularity, it provides access to special vehicles like the TerrorByte and Oppressor II to be upgraded (Note you don’t need a NightClub to buy the Oppressor MK2) but you need it to upgrade it. It also provides access to the client missions, the drone which can be fun and extra content. So if that is all you interested in, buy the basic NightClub and don’t upgrade it.
In it’s most complex form which is running the basement business, it is now the 2nd best passive income in the game outside of the Bunker. It is worth running the Bunker and NightClub daily for this reason and you should be able to make close to $2 Million a day which doesn’t seem much but is a great source of income. Remember the Nightclub requires no supplies, little maintenance and the missions are very easy in a solo session. See my videos below how easy the missions are. Sure things can go wrong, but compared to the MC, Crate and Bunker sell missions, these are incredibly quick and easy.
I highly recommend getting a NightClub. (See Which NightClub section for which ones I recommend and why).
If you need to ask me questions, the best way is to contact me is on youtube on one of my videos.
Video: Full NightClub Solo Sell #1
Video: Full NightClub Solo Sell #2
So just like any of the other businesses such as the Hangar and Bunker, all businesses are the same, they look the same inside, they operate the same, so the location you choose is purely based on cosmetics of what the NightClub looks like and how close they are to the sell mission locations. Most sell missions are going to take you up North, but all NightClubs are relatively close to each other. If you haven’t watched my video, take a tour and look at all the buildings for the Nightclubs, look for stairways to the roof, look the area so when you flying a Buzzard, is it easy to land? If you flying an MK2 Oppressor, can you fly in easily etc.
The top 4 Night Clubs in my opinion are
So just to summarize from the above, you going to need 5 businesses to have an efficient and most profitable nightclub. That doesn’t mean if you only have 1 or 2 businesses you shouldn’t buy a nightclub if you want, you can still start to slowly make money from it. You can run a NC with 1 business if you want, but you not going to make a lot of money by doing that. So you can start with a few businesses, but look at buying the others a s quick as possible.
You are going to need either a Hangar or Crate Business or what we call cargo. You can buy the smallest crate warehouse ~$250K-$350K if you want and just not use it if you have nothing and don’t want to buy the Hangar. All these businesses can be left un-upgraded unless you plan to run them.
Then you going to need a bunker and 3 MC Businesses. The MC Businesses you should purchase are Coke, Meth and Cash. Don’t buy Weed or Forgery .. you won’t need them. They are sometimes useful to have if you already own them or just want to have them, but you not going to use them if you selling every 20 hours.
That’s it, Cargo, Bunker, Coke, Cash and Meth are the 5 businesses you should work towards or own to have the most efficient nightclub.
Free Weapons in NC by /u/DarkBee2Bee – https://old.reddit.com/r/gtaonline/comments/9aa1d0/psa_nightclub_has_free_weapons/
NightClub Profit in NC by /u/Liam2349 – https://old.reddit.com/r/gtaonline/comments/95crke/nightclub_profit_and_popularity_guide_not/
San Andreas’s defense systems have been high-jacked, Save agents and stop the build-up of weaponry to save the world from destruction.
The following Act 2 Heist was completed SOLO with 2 XBOXES, 1 Player. I wanted to challenge myself to see if you could actually complete the heists solo and I have successfully completed the entire heist solo.
Steal a duffel bag of marked bills from a dead drop being watched by the FIB
Go to the Pacific Allied Shipyard and take photographs of the area ahead of the deal
Steal a Chernobog ballistic missile launcher from Merryweather Security
Eliminate an arms dealer to recover information on the Barrage ATV being flown into Los Santos
Retrieve the test site location of the Khanjali tank from the house of one of the Avon’s employees
Shoot down a prototype Hydra and recover the enemy’s broadcast signal from the crash site
Head to the Pacific Allied Shipyard and attempt to purchase Agent 14 from Merryweather Security
Use the Chernobog to escort and protect Agent ULP as he makes his escape from his captors
Intercept an arms dealers air convoy and take down a heavy-lift chopper to recover the Barrage ATV
Destroy a supply of the enemy’s weapons at a scrapyard in the Grand Señora Desert and steal the Khanjali
Use a Volatole jet to destroy multiple SAM turrets around Mount Chiliad
Work with the IAA to eliminate enemy agents operation throughout San Andreas and prevent a war
The following Act 2 Heist was completed SOLO with 2 XBOXES, 1 Player. I wanted to challenge myself to see if you could actually complete the heists solo and I have successfully completed the entire heist solo.
Steal a riot van that contains keycards to the hangars at Los Santos International Airport
Take out Agent ULP’s kidnappers and recover information on where he’s being held
Start a riot and wait for private security to respond with a Riot Control Van
Find and steal trucks that are carrying some wrecked Strombergs
Assault a barge off the coast and steal the torpedo electronic control units from arms dealers
Enter the hangar at Los Santos International Airport and steal the Avenger aircraft from Merryweather Security
Team 1 assaults the foundry to rescue agent ULP. Team 2 provides cover from a vantage point
Use the water cannons on the RCV to prevent the Russian agents from destroying stolen hard drives
Use the Strombergs to destroy a convoy before heading underwater to scan the submarine
The following Act 1 Heist was completed SOLO with 2 XBOXES, 1 Player. I wanted to challenge myself to see if you could actually complete the heists solo and I have successfully completed the entire heist solo.
Steal an ambulance containing paramedic equipment
Fight your way through a security team to access the garage where the Deluxo’s are stored
Infiltrate the control tower at Fort Zancudo to download the location of the Akula helicopter
Team 1 collects a dead agents cache of data from the morgue
Team 2 recovers the agent’s stolen helicopter
Use the Deluxo’s to get close to multiple target vehicles and hack them to recover data packages
Land on the roof of the N.O.O.S.E Government Facility and infiltrate the server farm undetected to recover data
Tips for Smuggler’s Run
Smugglar’s is the latest DLC from Rockstar, but I am not here to tell you what you already know, I am here to give you my take on it and recommendations such as which Hangar to buy, which product to purchase and when, feel free to discuss in the comments below, it is ok to disagree or agree with me 🙂
So let’s start off with getting the elephant out of the room with this amusing image. Let’s just hope you don’t catch me out with it ..
There are two main locations to buy hangars at, Fort Zancudo and LSIA (Los Santos international Airport). In the image above, Fort Zancudo is in the top left and LSIA is in the bottom left. You want to buy one at Zancudo even though the LSIA ones are cheaper. The reason been is you get low level access to the Military base. What this means is when you enter the base you no longer get 4 stars for entering since you already have access. Also all the Bunkers are up North, so it makes even more sense to buy at Zancudo, especially if you own the Fort Zancudo Bunker, it’s a no brainer. Getting to your Hangar and vice versa back to your Bunker is a breeze. If you have them at LSIA, you have to keep flying back and forth, but the main reason is for the low level base access which makes it worth while in itself.
Well this really depends on your cash flow. All Hangars work and look the same inside. The most expensive has a larger door and larger roof to land on to drop crates on, this might make a difference to you. I personally would recommend going with the most expensive because of that. If you are undecided and really don’t want to spend the cash or don’t have the cash, getting the cheapest one or the middle one will do just fine. All the spawns are in the same place, you don’t get better Pegasus spawns at the different hangars.
The 3 locations are marked with the red arrows, the most expensive hangar is in the middle of the base and then the other two are smaller ones.; I would probably get the one on the right jus because it is likely to be closer to where the pegasus vehicle would spawn. That been said the the hangar on the left would likely be the least busiest and give you extra time to escape if you needed to. I would still personally choose the middle hangar purely for the location in the base and not necessary because it is the most expensive.
The missions for every product is basically the same, the difference is the bonus you get after you deliver crates. My suggestion is if you think you going to deliver 50 crate, collect Narcotics, if you think you going to deliver 25 or less crates collect tobacco products. Take a look at the following table you you can decide. Here its the full table someone put together. Because Narcotics is the first product on your table, it is easy to make sure you don’t collect the wrong product. At the end of the day if you collection 50 crates, you can collect Medical, Chemicals or Narcotics, they will all give you the same bonus at 25 crates.
If you going to collect less than 25 crates, collect Tobacco, Jewelry or Art. Again pick Art, because it is just underneath Narcotics and you less likely to make a mistake collecting the wrong product.
BONUS TIP: Make sure you sell any and all other products because you can only keep 50 Crates in our inventory at any one time. When you first collect your setup crates, it will give you 1 crate in two products, if you don’t sell these, and you don’t realize and you click the sell all crates button you will lose out on your bonus. Make sure you have only 1 product and when you sell make sure it says 50/50 crates collected, this is important.
I would love to hear from you and if I have missed anything, let me know and I will add it.
Bunker Money Making Tips for GTA Online
Without a doubt, the Bunker is one of the best money makers in the game. I get into arguments on the forum about this topic but it is clearly the winner because it is the least grindiest way to make money (passive vs grindy). The other competitors are the Vehicle Warehouse and now the most recent NightClub which compliments the Bunker. The Vehicle warehouse I find it too grindy for myself, but is a good easy and low cost money maker, it is a good money maker and fun if you have never tried it. I am going to tell you how to maximize your money in the Bunker so you can spend more time making money or doing other things. My discussion will talk about selling a FULL bunker, but I will also reference selling a less than full bunker that you can continue to sell like you normally would if you sell less than 350K or only with only with 1 or 2 vehicles.
A couple of points if you like to sell in a full session because you like the rush, then maybe selling a full bunker is not necessarily the best idea if things go wrong. Always remember you can always quit before you deliver the last vehicle and only lose a bit of money. If all your vehicles are destroyed at the same time, then you will lose everything.
Second, this strategy only works if you have a bunker close to Los Santos. If you have a bunker in Paleto Bay or Noth of the Alamo Sea, you going to have to test whether it will work.
Third I am going to ramble a little bit, I will talk about selling a full bunker solo, but I will also talk about selling 1 – 2 vehicles as well to cover general selling for the bunker, but my main focus is selling a full bunker solo.
I used to hate the bunker when it first came out because of the sell missions. The supply missions were easy and fun, but the sell missions were mostly unpleasant until I saw a pattern. There are basically 5 Sell Missions which are consistent and are broken down into a few categories but are easily identifiable. There are two ways to determine which mission you want.
1. The time it takes to complete the mission is either 15 Minutes or 30 Minutes. You don’t want the 30 Minute missions if you haven’t done all the missions go ahead and try them to see if you like them. Some like the insurgent one with 3 friends is actually a lot of fun and if you have the Anti-Aircraft Trailor with the flak guns, it is a blast, I will talk a bit more about that later.
2. If you see the 0/15 or 0/10, these are the ones you don’t want unless you have 3 friends, but definitely not solo. You can maybe do them solo, but you run the risk of running out of time and you going to spend considerable more time and effort for a little extra reward. Some like the Marshall one can be done solo if the timing is right and on your side, but you literally will have seconds to spare.
When you do a sell mission, you can either get 1 delivery vehicle, 2 delivery vehicles or 3. This is usually determined by the amount of product you have produced (not what the product is worth when you sell it). So if you have $175K or less, you will always get 1 delivery vehicle, this is a good way to test all the sell missions, just do 1 vehicle at a time. If you have friends, doing the 30-minute missions can be a lot of fun especially the insurgent missions.
BONUS Tip: If you have the Anti-Aircraft Trailer, you can hook it on the back of the insurgents and have fun, but just be careful because you can destroy the insurgents if you just shooting like crazy. I destroyed a friends insurgent because I was careless and having way too much fun. What I do is drop in on the main road before going to the yellow circle to avoid any accidents. The flak gun is the best attachment as it can take down Hydra’s, but needless to say, if a Hydra comes after you, chances are you done because the trailer can only take 1 hit. The homing missiles run out, so not ideal. If you haven’t done your research, the default guns as seen below, do a good enough job, so don’t worry, call it anyway because it is still fun. But ultimately you will the flak cannon upgrade for the most fun and most impact.
As a note, you can pull the Anti-Aircraft Trailer with the following Vehicles but comes with a default truck. Just unhitch it and attach it to the back of you insurgent. You can call it via the vehicle menu for quick delivery right next to you.
So depending on how you want to sell, you can get 1-3 vehicles. If you have under $175K, you will get a single vehicle, if you have under $350K, you will get 2 Vehicles and anything above 350K of a product will generally give you 3 vehicles except the Phantom Wedge Mission which is 2 Phantom Wedges. A full bunker will always be 2 or 3 vehicles or more, so you definitely can’t handle some of the missions solo and even with friends some of them like the dune buggy is questionable in 15 minutes, but the game designed for you to fail and lose your money. 15 minutes to deliver plus deal with interference from other players are more than likely to not end well. Avoid the dune buggy mission, it is garbage.
Okay here is the strategy to maximize your money, you want to avoid the first 3 missions. So how do you do this ? The easiest way is if you playing with friends, you simply go back to story mode and rejoin your friend’s session (This is the easiest and quickest). I will talk a little bit about solo sessions later. If you not playing with friends, then just switch sessions until you in another session. So what I mean by this is, if you get one of the 3 missions that are 15 or 30 minutes. You click on the SELL STOCK button and you end up outside your bunker facing either the Marshall’s, Insurgents or Dune Buggies that are the 15 or 30-minute missions or says 0/10 or 0/15 drop off’s, then simply switch your session and start another. You can also join a Crew session even if you don’t have any crew online, it will still join a session, might be quicker for some of you.
The Best way to identify the missions you need are making sure it doesn’t say 0/10 or 0/15 and it has 2 or 3 dots in the corner and are 15 minute missions.
I am talking about when you trying to sell a full or close to a full bunker. If you only have $175K or possibly two vehicles, you might want to proceed anyway, if you playing with friends why not. This means you either going to deliver 3 Insurgent Drop off vehicles or 2 Phantom Wedges. If you are selling a full Bunker I suggest NOT doing this in a full lobby. If you want to try to get that awesome bonus feel free. Selling the full amount will get you $1,050,000 to LS. The bonus will be $10,500 per player however the risks are higher and you could lose everything. That being said if you want to try to get that extra bonus and things go south, quit your game before all the vehicles are destroyed and you should only lose 20-30K, no big deal.
The first is the easiest and that is when the 2 Phantom Wedges appear. You will have either of a couple endpoints to deliver both of these. When you deliver the first one, call up the Buzzard/Havok and fly back to the start point and deliver the second one to the exact same location. Sometimes the endpoint will be at the LS Airport in the far corner. When that happens your Buzzard will spawn far away. So you can call an aircraft or what I do is grab a cop car and drive to the HANGAR where the Titan normally spawns at and use the Titan to fly back to my bunker which is fun. The second mission you want to consider is the Insurgent. You will have 3 Insurgents and a 15-minute timer. Make sure it is the 15-minute timer!
This one requires some decent driving and flying skills but it is doable. Each one of these will go to a different location. I strongly suggest that you hop into one of the Insurgents and if the delivery location is fairly close, hit the road immediately. If it seems like it is really far, like near the airport or the docks, do that one last because you will need to make a return trip for the other two and it’s wasted time. With the long haul one being the final, you will not have to make a lengthy return trip. This one requires decent driving and flying skills. I generally have 2 – 3 minutes to spare when you delivering 3 vehicles, so as long as no one is messing with you or you don’t get the vehicle stuck, it’s easily doable and you not distracted by other things, stay focused as your time is limited.
Bonus Tip: Oh yeah! One other word of caution: If you have more than 50% of your stock full, you do run the risk of your bunker being raided. So make sure to keep that in mind when attempting to fill that bunker up. You have about 10 hours real time before a raid kicks in, so if you go over 500K, make sure you sell that day, if you come back the next day and decide to do a heist or something else, you risk your bunker getting raided EVEN if you have the security upgrades. I lost 500K because I wasn’t paying attention. I had a full bunker and they took half my stock.
Well, you going to want to sell Los Santos because you will get maximum payout, no point in selling local and making less money, just don’t do it.
See my post about solo sessions.
You can AFK in your Bunker if you have the Security upgrade. The security cameras are right next to your computer in the Bunker. Simply watch the security feed, you can either plug in your controller or turn off your controller, you don’t need to keep your controller on to be AFK. If you opted not to buy the security upgrade, you can AFK in any of your apartments by watching TV or watching TV in your Office. Just sit down on the couch, turn on the TV and watch TV, then turn off your controller. For XBOX Owners, there is a new IDLE setting on your XB Dashboard which will kick you if idle, you should be able to find it on Settings, preferences, Idle Settings, disable this to avoid being kicked.
I highly recommend you get all 3 upgrades asap.
Once you have upgraded all your equipment, you should only buy supplies and use your time with IE (Import/Export) or doing missions or heists. The Bunker business is passive income, so basically as long as you online, you will be making money. If you stealing supplies you are basically throwing money out of the window and instead of earning money on top of your bunker, you are stealing supplies instead. Rather put this time to good use and be earning and let the supplies come in on its own. It takes exactly 9 minutes for supplies to be delivered, I found it is sometimes beneficial to wait for the supplies to be delivered before continuing with other activities. I have noticed recently that certain activities, heists for instance, I come back and my supplies haven’t been delivered. I think R* tweaked it to reduce the amount of product to be delivered so you intentionally lose money.
What I can confirm works for sure, is if you doing a sell, your supplies WILL be delivered during the sell, so what I normally do is buy supplies just before I do a sell, that way, my supplies are full by the time I am done and I can continue without waiting 9 minutes.
Don’t buy supplies if you have not upgraded your equipment or staff, as you will take a loss, it only becomes worthwhile to buy supplies when your equipment and staff are running efficiently, else continue to steal until you have upgraded. If you want you can continue to steal, but this is not how you run a passive business and you wasting more time than it is worth.
Bonus Tip: Avoid the $9400 Bunker maintenance fees and now the $9000 facility fees by switching sessions every 40-48 minutes real time. If you switch sessions it will reset your time and you won’t get charged. You can also elect to just pay the fees and sell a Baller to cover your fees. Also if you are AFK’ing in your Bunker, before you become a CEO again, switch sessions, because as soon as you become a CEO or MC again and you have afk’ed for longer than 48 minutes, you will be charged the $9400 fee once you become a CEO.
If you purchase the Security upgrades, RAIDS will still happen but less frequent. The main way to avoid any raids is to make sure you sell after you go over 500K. Anytime you go over 500K your risk of getting raided increases. If you don’t leave your bunker then the chances of you getting raided is very unlikely, I have yet to be raided while I am in my bunker. What I normally do is set my spawning point in the bunker so we I log in to GTA, the first thing I do is buy supplies and check my stock levels. If I am between 600-700K, then you can sell. If you planning on playing something else like Missions, Heists, Smugglers Run and your stock is over 500K, sell your stock first even if it is only 500K, this way you won’t get raided. There is nothing worse than Failstar taking your hard earned product because you off enjoying something else in the game to come back to a RAID. Once a raid has started, you have already lost and there is no way to recover your money once a RAID has kicked in.
Fill the supply bar on your bunker or MC Club business, or both. then wait for production to take literally, a sliver out of your otherwise full supply bar.
Buy Supplies for 15k and then use an open heist, to teleport back to your apartment. Once there, you can start a Simeon contact mission (Blow Up 1 comes to mind) and it will 9 times out of 10, start while you’re still in the apt. just sit down and click the tv on and you won’t be kicked for AFK.
In about two hours it will consume a full supply bar making products and use all your supplies, you can time it but it is about 2 – 2.5hours.
You can then quit the mission (or complete it for an extra 18K, Blow up 1, you just need Buzzard and destroy all the cars in the parking lot and fly back to the garage) and after a while those supplies you ordered will show up, but they will fill your bar the entire way. you just got about a full bar of supplies for 15k.
BONUS TIP: Get a coke spot close to your bunker and do both at the same time. you can call in supplies at the paleto bay coke spot, and at your farmhouse bunker for example well before any calls to say they have been delivered. Then when you get online both are nice and full and you start your session with two sales at 1.4 mill
I would love to hear from you and if I have missed anything, let me know and I will add it.